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Are remake and remaster games different from each other?
This article aims to demystify concepts of “remake” and “remaster” using examples from iconic games to illustrate their unique characteristics. Read More
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This article aims to demystify concepts of “remake” and “remaster” using examples from iconic games to illustrate their unique characteristics. Read More
In this article I will show you how you can easily fix missing debug symbols using Meson and Ninja building system. Read More
In this article we're going to look into the decorator design pattern and see how it can help us create flexible player stats systems. Read More
In this article we will look into different ways of handling JSON files, their processing and management from C# and Unity level. Read More
In this article we'll look into sorting out a list 2D coordinates in a clockwise or counterclockwise direction that will form a closed shape. Read More
In this article we're going to look into shaders, materials and how to prepare a mini programs enhancing the visual appeal of games. Read More
In this article we are going to look at how we can give our characters the ability to attack targets at close range with... Read More
In this article we'll look into the implementation of the Command design pattern in a configurable game with the support of new Input System. Read More
Introduction Finite State Machine (FSM) is a model of computation that has been formulated on a basis of automata theory. It’s a relatively straightforward... Read More
In this article we are going to look into the implementation of destroyable tilemaps, nowadays often seen in modern games - including 2D platformers. Read More
In this article we'll look into how we can implement procedural generator for a 2D platformer in Unity using Multi-layered Cellular Automata Read More
Imitation learning, contrary to reinforcement learning, is based on the idea of showing the AI how to fulfill a given task. It's no longer... Read More