Photo by Émile Perron on Unsplash
Tilemap-based A* algorithm implementation in Unity game
 by • Reading Time: 12 minutes

Introduction In this tutorial we’re going to look into the implementation of Tilemap-based A* algorithm in Unity. One of the more exciting features of fully fledged games is the way the enemies can make up more intelligent decisions. It is usually thanks to underlying AI scripts responsible for processing the spatial information and forming output. […] [Read More]

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