Photo by Émile Perron on Unsplash
Tilemap-based A* algorithm implementation in Unity game

Introduction In this tutorial we’re going to look into the implementation of Tilemap-based A* algorithm in Unity. One of the more exciting features of fully fledged games is the way the enemies can make up more intelligent decisions. It is usually thanks to underlying AI scripts responsible for processing the spatial information and forming output. […] [Read More]

Turn based battle and transition from a game world Unity

Introduction In the vast universe of video games one of most popular game mechanics is a turn-based battle system. This philosophical development approach can be found in many examples of games, especially within RPG genre. The original Final Fantasy franchise is a prime example of how turn-based battle system can look like inside a game. […] [Read More]