Are remake and remaster games different from each other?
This article aims to demystify concepts of “remake” and “remaster” using examples from iconic games to illustrate their unique characteristics. Read More
This article aims to demystify concepts of “remake” and “remaster” using examples from iconic games to illustrate their unique characteristics. Read More
In this article we're going to look into the decorator design pattern and see how it can help us create flexible player stats systems. Read More
In this article we will look into different ways of handling JSON files, their processing and management from C# and Unity level. Read More
In this article we're going to look into shaders, materials and how to prepare a mini programs enhancing the visual appeal of games. Read More
In this article we are going to look at how we can give our characters the ability to attack targets at close range with... Read More
In this article we'll look into the implementation of the Command design pattern in a configurable game with the support of new Input System. Read More
Introduction Finite State Machine (FSM) is a model of computation that has been formulated on a basis of automata theory. It’s a relatively straightforward... Read More
In this article we are going to look into the implementation of destroyable tilemaps, nowadays often seen in modern games - including 2D platformers. Read More
In this article we'll look into how we can implement procedural generator for a 2D platformer in Unity using Multi-layered Cellular Automata Read More
Imitation learning, contrary to reinforcement learning, is based on the idea of showing the AI how to fulfill a given task. It's no longer... Read More
In this article we are going to go through a technique that will make our non-playable characters (NPCs) "aware" of their surroundings. They will... Read More
As you roam the universe of the game you will often come across items that you can pick up for later use. They may... Read More